Student Projects
The Laboratory team develops the potential of young researchers. Many project initiatives are implemented in collaboration with motivated students. Student projects are presented on this page.
Completed projects
Collaborative practices of creative industries and tourism in Murmansk Oblast
Currently, the collaborative practices between creative industries and tourism in Murmansk Oblast remain under‑researched, despite the considerable potential of their joint development. By complementing tourism products with services provided by creative industries, a synergistic effect is generated, which contributes to an increase in tourist flows to the Arctic Zone. The collaboration between tourism and creative industries also positively affects the development of new products, thereby expanding the market and enabling more precise differentiation of target audiences.
The aim of the project is to investigate the potential and to systematise collaborative practices of creative industries and tourism in Murmansk Oblast.
Project implementation period: 29 October 2022 – 10 March 2023
Credits: 3
Further details about the project
Collaborative practices of residents of creative spaces
In contemporary conditions, creative spaces represent an ecosystem of stakeholders from the creative industries, whose distinctiveness lies in the specific nature of internal organisational processes. The organisational model of a creative space functions as an open innovation for many cultural sectors, providing opportunities for establishing cross‑sectoral collaboration aimed at developing new products and services.
The project’s aim is to investigate collaborative practices of interaction among cluster residents, with a view to formulating recommendations for the development of integrated cultural products.
Project implementation period: 7 February – 18 April 2022
Credits: 3
The project is implemented within the framework of the Social Sciences Honours Track programme.
Information technologies in museums: where it all began and what to expect in the future?
The COVID‑19 pandemic has significantly accelerated the digitalisation of museum activities. In the past two years, many museums have undergone the same degree of digital transformation that other institutions took 10–15 years to achieve. Nevertheless, the process of digital transformation in museum work remains relevant for museums even beyond the context of the pandemic.
The project’s aim is to identify the key stages of museum digital transformation and to detect trends that museums will focus on in the near future.
Project type: Research project
Project implementation period: 25 October – 28 November 2021
Credits: 4
Further details about the project
Partnership in the digital environment: who and how interacts with museums?
In the context of the digital transformation of museums, which has intensified in particular due to the pandemic, all areas of museum activities have begun to change, including interaction with partners. However, the development of high‑quality digital products remains a challenge for museums, owing to a shortage of qualified personnel and a weak technological infrastructure. In this respect, museums require collaboration with external organisations capable of supporting the creation of comprehensive digital products. At present, interaction with institutions such as IT companies, universities and others is becoming increasingly relevant. The aim of this project is to identify and analyse actual benchmarks of collaborative museum projects.
Project type: Research project
Project implementation period: 27 September – 29 October 2021
Credits: 2
Further details about the project
Monetisation of museum digital products in 2021: what do museum visitors pay for?
The epidemiological situation caused by the pandemic has created conditions for the intensive development of monetisation of museum digital products (including online products), as one of the tools for enhancing museums’ economic resilience. At present, the key issue remains the consolidation of paid digital products within the portfolio of museum offerings, as well as the processes of developing and ensuring the functioning of digital products in the museum’s digital environment.
The project’s aim is to systematise monetisable digital (including online) products offered by leading Russian and international museums.
Project type: Research project
Project implementation period: 27 September – 29 October 2021
Credits: 2
Further details about the project
Youth as a driver of museum development
This project is a continuation of the initiatives launched within the “Museum 15/24” project. Within the framework of this project, three tracks have been developed:
- creation of a pre‑acceleration programme to support youth entrepreneurship and start‑ups in museums;
- development of a joint LEGO‑based course;
- study of the Dutch–Russian youth network of members of museum youth councils and youth clubs.
Project type: Applied
Project implementation period: 29 March – 30 June 2021
Credits: 2
Further details about the project
EDUQUEST – Educational interactive quest for museums
The project “EDUQUEST – Educational Interactive Quest for Museums” is aimed at analysing the content, consumer properties, target audiences, and markets of the product “Educational Interactive Quest for Museums.”
The project’s goal is to define the terminology of the product, its key attributes, possible formats of implementation, and its target audience, as well as to assess the conditions for attracting visitors.
Project type: Research project
Project implementation period: 23 November 2020 – 20 March 2021
Credits: 4
Further details about the project
Creative lecture series RÉM
The project’s aim is to attract new audience segments and to promote RÉM through the development of a concept for a creative lecture series and the creation of a new creative centre in St. Petersburg.
Project type: Applied
Project implementation period: 15 November 2020 – 20 March 2021
Credits: 4
Further details about the project
Youth Council as a Driver of Museum Development
The project is aimed at identifying the role of youth public bodies in the contemporary museum governance model. During the project implementation:
- a sociological survey of museum youth council members was conducted;
- benchmarking of best practices in organising youth councils at museums was carried out;
- methods for attracting respondents and technologies for promoting the research findings were developed.
Project type: Applied
Project implementation period: 2 November 2020 – 31 May 2021
Credits: 4
Further details about the project
Event‑rich environment of the school
The project involves students in studying the event‑rich environment of the school and in supervising project groups of schoolchildren (senior‑form pupils) established to assess the effectiveness of school‑based educational events and to develop experience in designing extracurricular activities (festivals, excursions, themed meetings, etc.) in collaboration with stakeholders (pupils, teachers, and parents).
Project type: Research project
Project implementation period: 30 September 2018 – 31 March 2019
Credits: 3
Further details about the project
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